FF_DAMAGE_REDUCTION_BULLETS
CS2 CS:GO
Description
This command sets the multiplier for bullet damage made to friendly teammates. The amount of normal damage is multiplied by this number. So if you set this to 0.5 and your bullet would've done 20 damage, it'd be 20 * 0.5, which would mean only 10 damage is done in friendly fire. Setting this to 0 would mean bullets do 0 damage to friendly teammates. Note that this command only has an effect when friendly fire is enabled.Syntax
ff_damage_reduction_bullets [Multiplier]
Arguments
Multiplier | The multiplier for friendly damage. If set to 1, damage would be the same to friendly teammates as it would to hostiles. If set to 0, there would be 0 damage done by bullets to friendly teammates. If set to 0.5, bullets would do half damage. |
Related commands
ff_damage_bullet_penetration
This command sets the multiplier for bullet penetration in friendly fire. Default is 0. If set to the maximum value (1), bullets will have no penetration power.
This command sets the multiplier for bullet penetration in friendly fire. Default is 0. If set to the maximum value (1), bullets will have no penetration power.
ff_damage_reduction_grenade
This command sets the multiplier for grenade damage from friendly fire. If set to 1, damage would be the same, if set to 0, there would be no damage from grenades thrown by teammates. Note that this command only has an effect when friendly fire is enabled.
This command sets the multiplier for grenade damage from friendly fire. If set to 1, damage would be the same, if set to 0, there would be no damage from grenades thrown by teammates. Note that this command only has an effect when friendly fire is enabled.
ff_damage_reduction_grenade_self
This command sets the multiplier for grenade damage from grenades thrown by yourself. Note that this command only has an effect when friendly fire is enabled.
This command sets the multiplier for grenade damage from grenades thrown by yourself. Note that this command only has an effect when friendly fire is enabled.
ff_damage_reduction_other
This command sets the multiplier for friendly fire damage made to teammates from things that aren't bullets and grenades. Note that this command only has an effect when friendly fire is enabled.
This command sets the multiplier for friendly fire damage made to teammates from things that aren't bullets and grenades. Note that this command only has an effect when friendly fire is enabled.
game_mode
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
game_type
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
give
This command will give you the item with the specified item code. Find item codes on our give command list.
This command will give you the item with the specified item code. Find item codes on our give command list.
mp_ignore_round_win_conditions
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).