game_mode
|
game_mode [Game Mode] |
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help. |
game_type
|
game_type [Game Type] |
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help. |
give
|
give [Weapon Code] |
This command will give you the item with the specified item code. Find item codes on our give command list. |
mp_ignore_round_win_conditions
|
mp_ignore_round_win_conditions [0 / 1] |
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored). |
mp_warmup_end
|
mp_warmup_end |
This command ends the warmup. |
inferno_damage
|
inferno_damage [Damage Per Second] |
This fun console command is used to change how much damage molotov and incendiary grenades do . When cheats are activated, you can set this value to be incredibly high or incredibly low. |
inferno_flame_lifetime
|
inferno_flame_lifetime [Burn Time] |
This console command changes how long the fires burn from molotov and incendiary grenades. It allows you to make them last for just a moment, or for an extended period of time. |
inferno_max_range
|
inferno_max_range [Range] |
This command sets the maximum distance that flames from a molotov or incendiary grenade can spread from their initial point of impact with the ground. |
map
|
map [Map Code] |
Use this console command to instantly change the map you're currently playing to a different map. |
mp_afterroundmoney
|
mp_afterroundmoney [Amount] |
This command sets the amount of money that is award to every player on every team at the end of each round, regardless of win/loss. Default is 0 (win/loss bonus is set with a different command). |
mp_autoteambalance
|
mp_autoteambalance [0 / 1] |
This command can be used to enable or disable the auto team balance feature. This feature will swap players around teams at the end of a round if there are an unequal amount of players on either time (i.e. if team A has 1 player and team B has 3, at the end of the round, 1 player from team B would be automatically moved over to team A). |
mp_drop_knife_enable
|
mp_drop_knife_enable [0 / 1] |
This command allows players to drop their knives. |
sv_autobunnyhopping
|
sv_autobunnyhopping [0 / 1] |
This command, if set to 1, will make you automatically bunny hop by holding down the space bar. Default is disabled (1). |
inferno_friendly_fire_duration
|
inferno_friendly_fire_duration [Duration] |
This command sets how long after you've damaged a teammate with a molotov or an incendiary grenade the server tells you that you've damaged someone on your team. |
inferno_scorch_decals
|
inferno_scorch_decals [0 / 1] |
You can use this console command to prevent molotovs and incendiary grenades you throw from leaving scorch decals (scorch marks) on the ground once they burn out. |
mp_buy_allow_grenades
|
mp_buy_allow_grenades [0 / 1] |
This command sets whether or not players can purchase any form of grenade from the buy menu. Default is 1 (enabled). |
mp_buy_anywhere
|
mp_buy_anywhere [0 / 1 / 2 / 3] |
This command can be used to set whether or not players can access the buy menu when they are outside of the buyzone. Note that they still need to be within the buy time period - you can change the buy time period with mp_buytime. |
mp_buy_during_immunity
|
mp_buy_during_immunity [0 / 1 / 2 / 3] |
This command makes it so that players can buy when they are immune, regardless of the current buy time. This is used commonly in deathmatch servers. See argument information for options. Default is 0 (disabled). |
mp_buytime
|
mp_buytime [Seconds] |
This command sets the amount of time (in seconds) that players have after a round starts to purchase items. This is the time period AFTER the round countdown. So players have the countdown at the start of the round (usually 15 seconds), plus this time period to buy. |
mp_c4timer
|
mp_c4timer [Seconds] |
This command sets how many seconds it takes for the bomb to explode after it has been planted by the terrorists. Default is 40 seconds or 35 seconds, depending on gamemode. |
mp_competitive_endofmatch_extra_time
|
mp_competitive_endofmatch_extra_time [Seconds] |
This command sets the amount of time (in seconds) that the scoreboard will show for (or voting time there will be) after a competitive match ends. Default is 15 seconds. |
mp_ct_default_grenades
|
mp_ct_default_grenades [Grenade Code(s)] |
This command sets the default grenades that counter terrorists spawn with. Default is none (0). Separate multiple grenades with spaces. |
mp_ct_default_melee
|
mp_ct_default_melee [Weapon Code(s)] |
This command sets the default melee weapon that counter terrorists spawn with at the start of the round. Default is weapon_knife. |
mp_ct_default_primary
|
mp_ct_default_primary [Weapon Code(s)] |
This command sets the default primary weapon that counter terrorists spawn with at the start of the round. Default is none (0). |
mp_ct_default_secondary
|
mp_ct_default_secondary [Weapon Code(s)] |
This command sets the default secondary weapon that counter terrorists spawn with at the start of the round. Default is weapon_hkp2000. |
mp_death_drop_c4
|
mp_death_drop_c4 [0 / 1] |
This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable). |
mp_death_drop_defuser
|
mp_death_drop_defuser [0 / 1] |
This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death). |
mp_death_drop_grenade
|
mp_death_drop_grenade [0 / 1 / 2] |
This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best). |
mp_death_drop_gun
|
mp_death_drop_gun [0 / 1 / 2] |
This command sets which gun should be dropped when a player is killed. Default is 1 (their best). |
mp_deathcam_skippable
|
mp_deathcam_skippable [0 / 1] |
This command sets whether or not the deathcam can be skipped. Default is 1 (skippable). |
mp_default_team_winner_no_objective
|
mp_default_team_winner_no_objective [Team] |
If your map does not have an objective, this command will set who wins the game when the time runs out. |
mp_defuser_allocation
|
mp_defuser_allocation [0 / 1 / 2] |
This command can be used to set whether or not players should receive defusers (for free) at the start of the round, and if so, who should receive the defusers. |
mp_disable_autokick
|
mp_disable_autokick [User ID] |
This command will stop the user with the specified userid from being autokicked. Note that this user id is not their steam ID, the user ID is the number that shows in the "status" command. |
mp_display_kill_assists
|
mp_display_kill_assists [0 / 1] |
This command will set whether or not assists are shown in the killfeed. Default is yes (1). |
mp_dm_bonus_length_max
|
mp_dm_bonus_length_max [Seconds] |
This command sets the maximum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_min will be chosen. |
inferno_max_flames
|
inferno_max_flames [Max Flames] |
This command is used to set the maximum number of flames that can be created from a single molotov or an incendiary grenade. |
inferno_per_flame_spawn_duration
|
inferno_per_flame_spawn_duration [Time] |
This command is the time in seconds that each new flame in an incendiary grenade or molotov will try to create new flames. |
mp_give_player_c4
|
mp_give_player_c4 [0 / 1] |
This command sets whether or not a player (on T side) should be given a bomb at the start of the round. Default depends on gamemode, for demolition gamemodes, this setting is enabled (1). |
inferno_flame_spacing
|
inferno_flame_spacing [Spacing] |
This console command changes the distance between separate flame spawns when using molotov and incendiary grenades. |
mp_halftime
|
mp_halftime [0 / 1] |
This command sets whether or not teams are switched at half time. Default is 1, which is enabled. |
mp_halftime_duration
|
mp_halftime_duration [Seconds] |
This command sets the duration of half time, in seconds. |
cash_player_killed_enemy_factor
|
cash_player_killed_enemy_factor [Money Earned/Lost] |
This command sets how much money is earned or lost by killing an enemy player with one of the main weapons (default pistols, primary rifles like the AK/M4, etc) |
cameraman_override
|
cameraman_override [0 / 1] |
This command (if set to 1) will make you override the primary camera man, provided you are the secondary camera man. |
mp_damage_headshot_only
|
mp_damage_headshot_only [0 / 1] |
Turning this command on means that damage to other players can only be done through headshots. Time to test your aim. |
cash_team_elimination_bomb_map
|
cash_team_elimination_bomb_map [Money Earned/Lost] |
This console command sets how much money each team member earns when they eliminate all 5 enemies in a bomb defusal map , like Mirage or Dust II. |
inferno_initial_spawn_interval
|
inferno_initial_spawn_interval [Time] |
This command sets how long it takes for a molotov or incendiary grenade to bloom out and reach its maximum spread. If you set this value higher than the time the molotov is active, it will never reach its full size and stay contained to just a small section of where you threw it. |
inferno_max_child_spawn_interval
|
inferno_max_child_spawn_interval [Time] |
Use this command to set the longest period of time that can pass before a molotov or incendiary grenade's child flames spawn. |
mp_buy_allow_guns
|
mp_buy_allow_guns [1 / 2 / 4 / 8 / 16 / 32 / 255] |
This console command adjusts the rules in your server on what guns players can purchase. |
cash_player_bomb_defused
|
cash_player_bomb_defused [Money Earned/Lost] |
This command changes how much money a player earns for defusing the bomb. It can't give more than the max amount of money you can hold in a specific server. |
cash_player_bomb_planted
|
cash_player_bomb_planted [Money Earned/Lost] |
This cheat command alters how much money a player gets for planting the bomb. You can't earn more than the max money on a specific server. |
cash_player_killed_teammate
|
cash_player_killed_teammate [Money Earned/Lost] |
This cheat command sets how much money is earned or lost for killing a teammate. |
cash_player_rescued_hostage
|
cash_player_rescued_hostage [Money Earned/Lost] |
Sets the money earned or lost for rescuing a hostage safely in hostage mode. |
cash_team_elimination_hostage_map_ct
|
cash_team_elimination_hostage_map_ct [Money Earned/Lost] |
This console command sets how much money each team member earns on the CT side when they eliminate all 5 Terrorists on a hostage map. |
cash_team_elimination_hostage_map_t
|
cash_team_elimination_hostage_map_t [Money Earned/Lost] |
This command sets how much money each Terrorist earns for winning a round in a hostage map by elimination. |
cash_team_hostage_alive
|
cash_team_hostage_alive [Money Earned/Lost] |
This command sets the amount of money earned or lost for a hostage surviving a round. The default is $0. |
cash_team_hostage_interaction
|
cash_team_hostage_interaction [Money Earned/Lost] |
This console command chooses how much money is earned or lost for a player interacting with a hostage. |
cash_team_loser_bonus
|
cash_team_loser_bonus [Money Earned/Lost] |
This command sets the base cash earned by a team for losing a round. This then rises in set increments, which is controlled by a separate command. |
cash_team_loser_bonus_consecutive_rounds
|
cash_team_loser_bonus_consecutive_rounds [Money Earned/Lost] |
This console command sets the cash increase for a string of losses to climb by. Having this value at $500 (default) means each consecutive lost round awards $500 more than the previous to the losing team, up until 5 lost rounds in a row. |
cash_team_planted_bomb_but_defused
|
cash_team_planted_bomb_but_defused [Money Earned/Lost] |
This command sets the amount of money the Terrorist team earns for planting a bomb that is ultimately defused. This stacks along with the round loss bonus. The default value is $800. |
cl_dm_buyrandomweapons
|
cl_dm_buyrandomweapons [0 / 1] |
When this command is enabled, each time you spawn in deathmatch you will have a random weapon. |
cl_game_mode_convars
|
cl_game_mode_convars |
Use this command to produce a list of the active convars in your current game server, such as bot difficulty and the game mode you're playing. |
inferno_spawn_angle
|
inferno_spawn_angle [Degrees] |
This console command adjusts the angle from which child flames burn to their parent. You can use it to edit slightly the way that molotovs spread when they burn. |
inferno_surface_offset
|
inferno_surface_offset [Offset] |
This command edits the surface offset used in incendiary grenades and molotovs when they hit the ground and begin burning. |
mp_anyone_can_pickup_c4
|
mp_anyone_can_pickup_c4 [0 / 1] |
This console command allows any player, T or CT, to pick up the C4 if it's on the ground. |
mp_c4_cannot_be_defused
|
mp_c4_cannot_be_defused [0 / 1] |
This console command sets whether or not the C4 can be defused once it has been planted. |
mp_consecutive_loss_max
|
mp_consecutive_loss_max [Rounds Lost] |
This command is used to set how many rounds in a row it takes for teams to start earning the max loss bonus. |
mp_coop_force_join_ct
|
mp_coop_force_join_ct [0 / 1] |
When this command is turned on, whenever a real player joins the server (not a NPC), they will auto join the CT side. |
mp_death_drop_taser
|
mp_death_drop_taser [0 / 1] |
This console command is used to decide whether or not the taser (zeus) is dropped when a player dies. |
cash_player_damage_hostage
|
cash_player_damage_hostage [Money Earned/Lost] |
This command sets the money lost or earned for damaging a hostage. By default this deducts $30 from the player for each time the hostage is damaged, and can be set to deduct even more or to award the player. |
cash_player_get_killed
|
cash_player_get_killed [Money Earned/Lost] |
This command sets the money earned or lost for getting killed by an enemy. By default this is $0, but can be changed to either award the player or take money from them. |
cash_player_interact_with_hostage
|
cash_player_interact_with_hostage [Money Earned/Lost] |
This command sets the money earned or lost for interacting with a hostage. By default this is $150, but can be changed to either award the player more or take money from them. |
cash_player_killed_enemy_default
|
cash_player_killed_enemy_default [Money Earned/Lost] |
This command sets how much money is earned or lost by killing an enemy player with a default weapon. |
cash_player_killed_hostage
|
cash_player_killed_hostage [Money Earned/Lost] |
This console command dictates how much money is earned or lost when a player kills a hostage. |
cash_player_respawn_amount
|
cash_player_respawn_amount [Money Earned/Lost] |
Sets how much money players respawn with. |
cash_team_rescued_hostage
|
cash_team_rescued_hostage [Money Earned/Lost] |
This command changes the amount of money that the whole team earns for one player rescuing the hostage. |
cash_team_terrorist_win_bomb
|
cash_team_terrorist_win_bomb [Money Earned/Lost] |
This command sets the amount of cash won by each player on the Terrorist team when they win a round by the bomb exploding. |
cash_team_win_by_defusing_bomb
|
cash_team_win_by_defusing_bomb [Money Earned/Lost] |
This console command sets the amount of money the CT team earns for winning a round by defusing the bomb. |
cash_team_win_by_hostage_rescue
|
cash_team_win_by_hostage_rescue [Money Earned/Lost] |
This cheat command changes the amount of money won by team members when they win a round by rescuing a hostage. |
cash_team_win_by_time_running_out_bomb
|
cash_team_win_by_time_running_out_bomb |
This command sets the amount of money that the CT players earn from winning a round by the time running out, meaning the Terrorists didn't get a bomb down or eliminate all the CT's in the required time limit. |
cash_team_win_by_time_running_out_hostage
|
cash_team_win_by_time_running_out_hostage [Money Earned/Lost] |
This command sets the amount of money won by the team guarding the hostages if they win the round by not allowing any hostages to be rescued within the time limit. |
endround
|
endround |
This command will end the current round. Note that this essentially restart the current round. At the start of the next round, the scores will remain the same (there will not be a winner or loser). |
ff_damage_bullet_penetration
|
ff_damage_bullet_penetration |
This command sets the multiplier for bullet penetration in friendly fire. Default is 0. If set to the maximum value (1), bullets will have no penetration power. |
ff_damage_reduction_bullets
|
ff_damage_reduction_bullets [Multiplier] |
This command sets the multiplier for bullet damage made to friendly teammates. The amount of normal damage is multiplied by this number. So if you set this to 0.5 and your bullet would've done 20 damage, it'd be 20 * 0.5, which would mean only 10 damage is done in friendly fire. Setting this to 0 would mean bullets do 0 damage to friendly teammates. Note that this command only has an effect when friendly fire is enabled. |
ff_damage_reduction_grenade
|
ff_damage_reduction_grenade [Multiplier] |
This command sets the multiplier for grenade damage from friendly fire. If set to 1, damage would be the same, if set to 0, there would be no damage from grenades thrown by teammates. Note that this command only has an effect when friendly fire is enabled. |
ff_damage_reduction_grenade_self
|
ff_damage_reduction_grenade_self [Multiplier] |
This command sets the multiplier for grenade damage from grenades thrown by yourself. Note that this command only has an effect when friendly fire is enabled. |
ff_damage_reduction_other
|
ff_damage_reduction_other [Multiplier] |
This command sets the multiplier for friendly fire damage made to teammates from things that aren't bullets and grenades. Note that this command only has an effect when friendly fire is enabled. |
givecurrentammo
|
givecurrentammo |
This command will top up your ammo to its maximum level for the weapons you currently have. |
inferno_forward_reduction_factor
|
inferno_forward_reduction_factor [Reduction Factor] |
This console command changes the forward reduction factor used in molotov and incendiary grenades. |
inferno_velocity_decay_factor
|
inferno_velocity_decay_factor [Velocity] |
This console command is used to edit the velocity of the decay factor in the flames of molotov and incendiary grenades. |
inferno_velocity_factor
|
inferno_velocity_factor [Velocity] |
This command adjusts the velocity of molotov and incendiary grenades. |
inferno_velocity_normal_factor
|
inferno_velocity_normal_factor [Velocity] |
This command sets the normal factor of the velocity for molotov and incendiary grenades. |
map_background
|
map_background [Map Code] |
This command will make the specified map become the background of the main menu. May not work since Panorama mode (new CS:GO UI). |
map_commentary
|
map_commentary [Map Code] |
This command starts playing the specified map with commentary. |
map_edit
|
map_edit [Map Code] |
This command may not work. It should load the specified map in edit mode. |
map_setbombradius
|
map_setbombradius [Damage / Radius] |
This command sets the bomb damage to the specified value and adjusts the radius to 3.5 the damage amount. |
map_showbombradius
|
map_showbombradius |
This command shows the bomb radius from the center the map's bomb plant spot(s). |
map_showspawnpoints
|
map_showspawnpoints |
This command will show the map's spawn points. Invalid spawn points will be of the red color (valid are green). Will be hidden after 60 seconds. |
mapcycledisabled
|
mapcycledisabled [0 / 1] |
If you set this command to 1 (default 0), the same map will be replayed at the end of each game (instead of moving to the next map in the map pool). |
mapgroup
|
mapgroup [Map Group] |
This command will set the server's map group to the specified map group. Map groups are the groups of maps that a server will cycle through. |
maps
|
maps |
This command prints to console a list of all of the maps you have installed/downloaded. |
mp_backup_restore_list_files
|
mp_backup_restore_list_files [Prefix / Limit] |
This command lists backup round files that match the specified prefix. The order they are listed in is most recent to least recent. |
mp_backup_restore_load_autopause
|
mp_backup_restore_load_autopause [0 / 1] |
This command sets whether or not the game should be automatically paused when a backed up round is restored. Default is 1 (enabled). |
mp_backup_restore_load_file
|
mp_backup_restore_load_file [Backup File] |
This command will load the specified backup file and restore the game to the round after the last round saved in the backup file. Data saved includes the current scores, player kills, player deaths and player cash. |
mp_backup_round_auto
|
mp_backup_round_auto [0 / 1] |
This command sets whether or not backups are stored in-memory to handle reconnecting players. Default is 1 (enabled). |
mp_backup_round_file
|
mp_backup_round_file [File Prefix] |
This command can be used to set the files prefix. If you set a prefix here (other than backup), rounds will be saved to files with the following name format: PREFIX_date_time_team1_team2_mapname_roundnum_score1_score2.txt. |
mp_backup_round_file_last
|
mp_backup_round_file_last |
This command will print the name of the latest round backup file that was saved. |
mp_backup_round_file_pattern
|
mp_backup_round_file_pattern [Name] |
This command can be used to change the file name format of backup files. See argument info for help. |
mp_dm_bonus_length_min
|
mp_dm_bonus_length_min [Seconds] |
This command sets the minimum duration of the bonus time in deathmatch. A random time between this value and mp_dm_bonus_length_max will be chosen. |
mp_dm_bonus_percent
|
mp_dm_bonus_percent [Percentage] |
This command sets the percentage of extra points that should be added when someone gets a kill with a bonus weapon during the bonus time. |
mp_dm_time_between_bonus_max
|
mp_dm_time_between_bonus_max [Seconds] |
This command sets the maximum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_min will be randomly chosen. |
mp_dm_time_between_bonus_min
|
mp_dm_time_between_bonus_min [Seconds] |
This command sets the minimum time between each bonus time period. A duration between this value and mp_dm_time_between_bonus_max will be randomly chosen. |
mp_do_warmup_offine
|
mp_do_warmup_offine [0 / 1] |
This command sets whether or not there should be a warmup period when you are in a private game / offline with bots. Default is no warmup (0). There is a typo in this command in CS:GO - mp_do_warmup_offine is the command, NOT mp_do_warmup_offline |
mp_do_warmup_period
|
mp_do_warmup_period [0 / 1] |
This command sets whether or not there is a warmup period in games. Default is enabled (1). This does not apply to offline with bot games, use the mp_do_warmup_offine (that's not a typo) command instead. |
mp_dump_timers
|
mp_dump_timers |
This command prints round timers to the console. Used for debugging. |
mp_endmatch_votenextleveltime
|
mp_endmatch_votenextleveltime [Seconds] |
This command sets how much time (in seconds) players have to vote for the next map at the end of the game. |
mp_endmatch_votenextmap
|
mp_endmatch_votenextmap [0 / 1] |
This command enables and disables the option for players to vote for the next map at the end of the game. Default is 1 (which allows players to vote). |
mp_endmatch_votenextmap_keepcurrent
|
mp_endmatch_votenextmap_keepcurrent [0 / 1] |
This command sets whether or not the current map is allowed to be voted for at the end of the game. Default is enabled, meaning players can vote again for the same map. |
mp_force_assign_teams
|
mp_force_assign_teams [0 / 1] |
This command can enable or disable the force assignment of teams. If force team assignment is enabled, players do not get a choice of which team to join, they are automatically placed on a team. By default this setting is disabled (players can choose their team). |
mp_force_pick_time
|
mp_force_pick_time [Seconds] |
This command sets the duration, in seconds, that the game will allow for a player to choose a team. After this time period, a team is automatically chosen for them. Default duration is 15 seconds. |
mp_forcecamera
|
mp_forcecamera [0 / 1 / 2] |
This command sets the scope spectators have (i.e. who players can spectate when they die). See argument information for scopes. |
mp_forcerespawnplayers
|
mp_forcerespawnplayers |
This command may not work. It should force all dead players to respawn. |
mp_free_armor
|
mp_free_armor [0 / 1] |
This command, if set to 1 (enabled), will make each player spawn with armor and a helmet at the start of the round. Default is 0 (disabled). |
mp_freezetime
|
mp_freezetime [Seconds] |
This command sets how long players are frozen for at the start of each the round. This freeze time allows players to buy their gear and discuss tactics before the round begins. Default is 15 seconds. |
mp_friendlyfire
|
mp_friendlyfire [0 / 1] |
This command can be used to enable and disable friendly fire. When friendly fire is enabled, players can damage their own teammates. The default setting for this command depends on gamemode. Competitive game modes have friendly fire enabled, casual do not. |
mp_ggprogressive_random_weapon_kills_needed
|
mp_ggprogressive_random_weapon_kills_needed [Amount] |
If you have set mp_ggprogressive_use_random_weapons to enabled (1), this command can be used to set the amount of kills that are required to progress to the next weapon. Default is 2. This is used for gamemodes such as Arms Race (Gun Game). |
mp_ggprogressive_round_restart_delay
|
mp_ggprogressive_round_restart_delay [Seconds] |
This command sets how long it takes for an Arms Race (Gun Game) match to restart after someone has won. Default is 15 seconds. |
mp_ggprogressive_use_random_weapons
|
mp_ggprogressive_use_random_weapons [0 / 1] |
If you enable this setting, in Arms Race mode, random weapons from each progression category will be selected, as opposed to the same weapons. |
mp_ggtr_bomb_defuse_bonus
|
mp_ggtr_bomb_defuse_bonus [Amount] |
This command sets the amount of bonus upgrades CTs will be awarded with if and when they defuse a bomb in Arms Race (Gun Game). |
mp_ggtr_bomb_detonation_bonus
|
mp_ggtr_bomb_detonation_bonus [Amount] |
This command sets the amount of bonus upgrades Ts will be awarded when they successfully detonate a bomb in Arms Race (Gun Game). |
mp_ggtr_bomb_pts_for_flash
|
mp_ggtr_bomb_pts_for_flash [Amount] |
This command sets the amount of kill points required in order for a player to receive a bonus flashbang grenade in Arms Race. |
mp_ggtr_bomb_pts_for_he
|
mp_ggtr_bomb_pts_for_he [Amount] |
This command sets the amount of kill points required in order for a player to receive a bonus HE grenade in Arms Race. |
mp_ggtr_bomb_pts_for_molotov
|
mp_ggtr_bomb_pts_for_molotov [Amount] |
This command sets the amount of kill points required in order for a player to receive a bonus molotov, or incendiary grenade, in Arms Race. |
mp_ggtr_bomb_pts_for_upgrade
|
mp_ggtr_bomb_pts_for_upgrade [Amount] |
This command sets the amount of kill points required for a player to receive a weapon upgrade in Arms Race. |
mp_ggtr_bomb_respawn_delay
|
mp_ggtr_bomb_respawn_delay [Seconds] |
This command sets the amount of seconds to delay before the bomb should become available to someone who has respawned in Gun Game (i.e. after respawning, you must wait this duration before being able to use the bomb). |
mp_ggtr_end_round_kill_bonus
|
mp_ggtr_end_round_kill_bonus [Amount] |
This command sets the amount of bonus points that a player receives, in demolition mode, when a knife kill is the winning kill for the round. |
mp_ggtr_halftime_delay
|
mp_ggtr_halftime_delay [Seconds] |
This command sets the halftime "break" or "delay" duration for TR mode. Default is 0 (half time disabled). |
mp_ggtr_last_weapon_kill_ends_half
|
mp_ggtr_last_weapon_kill_ends_half [0 / 1] |
This command sets whether or not the half should be ended when a player gets a kill with the final weapon in Arms Race mode. |
mp_ggtr_num_rounds_autoprogress
|
mp_ggtr_num_rounds_autoprogress [Amount] |
This command sets how many rounds a player must go without an upgrade before an upgrade is automatically given to them. Default is 3, meaning if a player went for 3 rounds in Arms Race mode without an upgrade, then they would automatically receive an upgrade on the fourth. |
mp_halftime_pausetimer
|
mp_halftime_pausetimer [0 / 1] |
This command can make it so that the match is paused at half time, and will not resume until unpaused manually. By default this is disabled (0). |
mp_hostages_max
|
mp_hostages_max [Amount] |
This command sets the maximum amount of hostages that should be spawned at the start of the round. |
mp_hostages_rescuetime
|
mp_hostages_rescuetime [0 / 1] |
This command sets whether or not extra time should be added to the round if/when a hostage is rescued. Default is 1 (enabled). |
mp_hostages_run_speed_modifier
|
mp_hostages_run_speed_modifier [Multiplier] |
This command sets how run speed is affected when you are carrying a hostage. 0.5 = half speed, 1.5 = 150% speed. |
mp_hostages_spawn_farthest
|
mp_hostages_spawn_farthest [0 / 1] |
This setting, if enabled, makes hostages spawn at the furthest possible location. By default this is set to 0 (disabled). |
mp_hostages_spawn_force_positions
|
mp_hostages_spawn_force_positions [Positions] |
This command can be used to force spawn positions. Enter each spawn position you wish to be the same every round (the number of the spawn position), with each spawn potion separated by a comma. |
mp_hostages_spawn_same_every_round
|
mp_hostages_spawn_same_every_round [0 / 1] |
This command will set whether or not the location of hostages is randomized each round, or the same throughout the game. Default is 1 (same for entire match). |
mp_hostages_takedamage
|
mp_hostages_takedamage [0 / 1] |
This command sets whether or not hostages can take damage. Default is 0 (unable to take damage). |
mp_join_grace_time
|
mp_join_grace_time [Seconds] |
This command sets the amount of time (in seconds) that a player can join the game for after a round starts. If they join after this period, they will be added to the spectators until the next round. |
mp_limitteams
|
mp_limitteams [Amount] |
This command sets the maximum amount of different in players that there can be between two teams. If this was set to 1, if the CT team had 3 and T team had 2, a new player would not be able to join the CT team. Setting this to 0 disables the check. Default is 2. |
mp_logdetail
|
mp_logdetail [0 / 1 / 2 / 3] |
This command sets the server "combat" logging setting. See argument information for help. |
mp_match_can_clinch
|
mp_match_can_clinch [0 / 1] |
This command sets whether or not the game should be automatically ended when it is not possible for another team to catch up. For example, in competitive, when a team gets 16 rounds, it would be impossible for the other team to catch up (so the match would be ended). If this setting was set to 0 (disabled), the game would not be ended when 16 rounds were reached. By default is this 1 (enabled). |
mp_match_end_changelevel
|
mp_match_end_changelevel [0 / 1] |
This command sets whether or not the map should perform a changelevel when the next map is the same map. Default is off (0), meaning scores/etc will be reset at the end of a match, and the map will not be loaded again if it is the same. |
mp_match_end_restart
|
mp_match_end_restart [0 / 1] |
This command sets whether or not, at the end of the game, the current game (and map) is simply restarted or if a new map is loaded. |
mp_match_restart_delay
|
mp_match_restart_delay [Seconds] |
This command sets how long it takes, in seconds, for a match to restart. This countdown is used at the end of a match, not when the mp_restartgame command is used. |
mp_maxmoney
|
mp_maxmoney [Amount] |
This command sets the maximum amount of money that any player can have at a given time. Maximum possible value is 65,535 due to technical limitations. |
mp_maxrounds
|
mp_maxrounds [Amount] |
This command sets the maximum amount of rounds that the server will play for. |
mp_molotovusedelay
|
mp_molotovusedelay [Seconds] |
This command sets the number of seconds that a player must wait after acquiring a molotov before they can use it. |
mp_overtime_enable
|
mp_overtime_enable [0 / 1] |
This command can be used to enable or disable overtime. Overtime is when extra rounds are played out to decide a winner, if the match ends with a tie. By default this is disabled (0). Set the amount of overtime rounds with mp_overtime_maxrounds. |
mp_overtime_halftime_pausetimer
|
mp_overtime_halftime_pausetimer [0 / 1] |
This command can be used to enable or disable the pausing of the match in between each overtime half. If set to 1 (enabled), the match will pause after each overtime half and require a manual unpause before it is resumed. Default is 0 (off). |
mp_overtime_maxrounds
|
mp_overtime_maxrounds [Amount] |
This command sets the maximum amount of rounds for each overtime session. Half time will be made at half of this value (i.e. at 6 max rounds, half time will be after 3 rounds). |
mp_overtime_startmoney
|
mp_overtime_startmoney [Amount] |
This command sets the amount of cash that players start with at the beginning of each overtime half. Default is 10,000. |
mp_pause_match
|
mp_pause_match |
This command will pause the match at the end of the current round. Resume with mp_unpause_match. |
mp_playercashawards
|
mp_playercashawards [0 / 1] |
This command sets whether or not players should be able to earn money for performing in-game actions. |
mp_playerid
|
mp_playerid [0 / 1 / 2] |
This command sets what players can see in the status bar. See argument information for help. |
mp_playerid_delay
|
mp_playerid_delay |
This command sets the amount of time, in seconds, that the game should wait before showing information in the status bar. Default is 0. |
mp_playerid_hold
|
mp_playerid_hold [Seconds] |
This command sets the amount of seconds the status bar should hold old information for before updating with new information. Default is 0 (always updating). |
mp_radar_showall
|
mp_radar_showall [0 / 1 / 2 / 3] |
This command sets who (if anyone) should be able to see the position of both teams on the radar. See argument information for help. |
mp_randomspawn
|
mp_randomspawn [0 / 1 / 2 / 3] |
This command sets whether or not players should spawn randomly (e.g. in deathmatch). If not enabled (default for non-deathmatch gamemodes), players will spawn at the map's spawn locations (T or CT spawn, relative to team). See argument information for help. |
mp_randomspawn_los
|
mp_randomspawn_los [0 / 1] |
This command, if enabled, will make the server try to spawn players outside of the line of sight of another player (i.e. spawn players in locations that other players aren't looking at). |
mp_respawn_immunitytime
|
mp_respawn_immunitytime [Seconds] |
This command sets how many seconds players will be immune for after they respawn, used for deathmatch gamemodes. Default is 0 in non-deathmatch gamemodes. |
mp_respawn_on_death_ct
|
mp_respawn_on_death_ct [0 / 1] |
This command will set whether or not counter-terrorists will respawn after dying. |
mp_respawn_on_death_t
|
mp_respawn_on_death_t [0 / 1] |
This command will set whether or not terrorists will respawn after dying. |
mp_respawnwavetime_ct
|
mp_respawnwavetime_ct [Seconds] |
This command sets how often "respawn waves" happen, in seconds, for CT players. Respawn waves respawn all dead players. At 10 seconds, every 10 seconds any dead CT players will be respawned. Requires mp_respawn_on_death_ct to be set to 1. |
mp_respawnwavetime_t
|
mp_respawnwavetime_t [Seconds] |
This command sets how often "respawn waves" happen, in seconds, for terrorist players. Respawn waves respawn all dead players. At 10 seconds, every 10 seconds any dead terrorist players will be respawned. Requires mp_respawn_on_death_t to be set to 1. |
mp_restartgame
|
mp_restartgame [Seconds] |
This command will restart the game. If you specify a number as a parameter, this amount of seconds will be counted down before the restart happens. |
mp_round_restart_delay
|
mp_round_restart_delay [Seconds] |
This command sets the delay before the next round starts after a round has been won. |
mp_roundtime
|
mp_roundtime [Minutes] |
This command sets the maximum amount of minutes that a round takes before it is won/lost. In demolition, after this time is up, the round win is handed to the counter-terrorists. Use decimals for seconds, 1.92 = 1m55s. |
mp_roundtime_defuse
|
mp_roundtime_defuse [Minutes] |
If this command is set to 0, mp_roundtime is used for round time. This command sets the amount of time that a round in any bomb-defusal gamemode takes, in minutes. Use decimals for seconds. |
mp_roundtime_hostage
|
mp_roundtime_hostage [Minutes] |
If this command is set to 0, mp_roundtime is used for round time. This command sets the amount of time that a round in any hostage gamemode takes, in minutes. Use decimals for seconds. |
mp_scrambleteams
|
mp_scrambleteams |
This command randomizes the teams (switches Ts to CTs and vice versa randomly) and restarts the game. |
mp_solid_teammates
|
mp_solid_teammates [0 / 1] |
This command sets whether or not your teammates are solid. If teammates are solid, you cannot walk through them. Default is 1 (enabled, meaning you can't walk through your teammates). |
mp_spawnprotectiontime
|
mp_spawnprotectiontime [Seconds] |
If someone team kills within the amount of time set by this command after round start (i.e. if someone kills someone within 5 seconds of the round starting), they will be kicked from the server. You can disable this by setting the command to 0. |
mp_spec_swapplayersides
|
mp_spec_swapplayersides [0 / 1] |
This command toggles the sides on which the player/team names are on when spectating. Default is 0, set to 1 to move to other side. |
mp_spectators_max
|
mp_spectators_max [Amount] |
This command sets the maximum amount of spectators that a game can have. |
mp_startmoney
|
mp_startmoney [Amount] |
This command sets how much money players are given at the beginning of a half. Default is 800. |
mp_swapteams
|
mp_swapteams |
This command switches the teams (Ts would play as CTs and vice versa) and restarts the game (including scores). |
mp_t_default_grenades
|
mp_t_default_grenades [Grenade Code(s)] |
This command sets the default grenades that terrorists spawn with. Default is none (0). Separate multiple grenades with spaces. |
mp_t_default_melee
|
mp_t_default_melee [Weapon Code(s)] |
This command sets the default melee weapon that terrorists spawn with at the start of the round. Default is weapon_knife. |
mp_t_default_primary
|
mp_t_default_primary [Weapon Code(s)] |
This command sets the default primary weapon that terrorists spawn with at the start of the round. Default is none (0). |
mp_t_default_secondary
|
mp_t_default_secondary [Weapon Code(s)] |
This command sets the default secondary weapon that terrorists spawn with at the start of the round. Default is weapon_glock. |
mp_td_dmgtokick
|
mp_td_dmgtokick [Amount] |
This command sets the amount of damage that a player has to do to their teammates in order to get kicked. |
mp_td_dmgtowarn
|
mp_td_dmgtowarn [Amount] |
This command sets the total damage level at which players are warned they might be kicked from the server. |
mp_td_spawndmgthreshold
|
mp_td_spawndmgthreshold [Amount] |
This command sets the amount of damage that players have to do at the start of the round (default is within 5 seconds of start, but can be changed with mp_spawnprotectiontime) before they are kicked. Default damage amount is 50. |
mp_teamcashawards
|
mp_teamcashawards [0 / 1] |
This command sets whether or not teams can earn money by performing in-game actions. Default is 1 (enabled). |
mp_teamflag_1
|
mp_teamflag_1 [Country Alpha 2 Code] |
This command sets the team 1 flag as the flag of the country with the specified alpha 2 code. |
mp_teamflag_2
|
mp_teamflag_2 [Country Alpha 2 Code] |
This command sets the team 2 flag as the flag of the country with the specified alpha 2 code. |
mp_teamlogo_1
|
mp_teamlogo_1 [Shorthand Code] |
This command sets the logo of team 1 to the specified logo. Logo file should be placed in the "resource/flash/econ/tournaments/teams" folder. |
mp_teamlogo_2
|
mp_teamlogo_2 [Shorthand Code] |
This command sets the logo of team 2 to the specified logo. Logo file should be placed in the "resource/flash/econ/tournaments/teams" folder. |
mp_teammatchstat_cycletime
|
mp_teammatchstat_cycletime [Seconds] |
The command sets how often the team match stats should be cycled. |
mp_teammates_are_enemies
|
mp_teammates_are_enemies [0 / 1] |
This command, if enabled (set to 1), will make all teammates enemies. By default this is disabled. |
mp_teamname_1
|
mp_teamname_1 [Team Name] |
This command sets the name of team 1. |
mp_teamname_2
|
mp_teamname_2 [Team Name] |
This command sets the name of team 2. |
mp_teamprediction_pct
|
mp_teamprediction_pct [Prediction] |
This command will set the "prediction" for the counter-terrorist team to win the match. A value between 1 and 99 should be specified. Prediction for terrorist team will be calculated based on this value and automatically applied. |
mp_timelimit
|
mp_timelimit [Minutes] |
The maximum duration of each game, in minutes. By default this is disabled (set to 0). If the total duration of the current map lasts longer than this value, the current map will end and the next map will begin play. |
mp_tkpunish
|
mp_tkpunish [0 / 1] |
This command sets whether or not team killers/damagers should be punished in the following round. Default is 0 (disabled). |
mp_unpause_match
|
mp_unpause_match |
This command unpauses the match, or cancels a pause that is set for the next round. |
mp_use_respawn_waves
|
mp_use_respawn_waves [0 / 1] |
This command sets whether or not respawns should be done in waves (on deathmatch and other gamemodes where players respawn). Default is 0 (disabled). Waves mean dead players are respawned every x seconds (e.g. every 10 seconds all dead players are respawned, as opposed to relatively a few seconds after their death). |
mp_verbose_changelevel_spew
|
mp_verbose_changelevel_spew [0 / 1] |
This command enables debugging messages for map changes. Default is 1 (enabled). |
mp_warmup_pausetimer
|
mp_warmup_pausetimer [0 / 1] |
This command, if set to 1, will make the warmup last forever. Set to 0 (default) to disable. |
mp_warmup_start
|
mp_warmup_start |
This command starts the warmup. |
mp_warmuptime
|
mp_warmuptime [Seconds] |
This command sets how long the warmup lasts, in seconds. |
mp_warmuptime_all_players_connected
|
mp_warmuptime_all_players_connected [Seconds] |
This command sets the warmup countdown to switch to when all players connect. If the warmup countdown is already below this value, the countdown will not be changed. |
mp_weapons_allow_map_placed
|
mp_weapons_allow_map_placed [0 / 1] |
This command, if disabled (0), will make it so weapons are not removed from the floor when the match starts. Default is enabled (1), meaning weapons are removed from the floor when the match starts. |
mp_weapons_allow_randomize
|
mp_weapons_allow_randomize [0 / Amount] |
If you set this command to a value over 0, each buy menu category will be filled this amount of random weapons. With this set to 1, 1 weapon from rifles would be available for purchase, 1 from pistols, etc (would be changed each round to a new random weapon). |
mp_weapons_allow_zeus
|
mp_weapons_allow_zeus [0 / 1] |
This command sets whether or not the zeus (taser) can be purchased from the buy menu or not. Default is 1 (allowed to be purchased). |
mp_weapons_glow_on_ground
|
mp_weapons_glow_on_ground [0 / 1] |
This command sets whether or not weapons on the ground have a glow around them. By default this is disabled (set to 0). |
mp_win_panel_display_time
|
mp_win_panel_display_time [Seconds] |
This command sets the amount of time, in seconds, that the win panel should be shown in between rounds. Default is 3 seconds. |
nextlevel
|
nextlevel [Map Code] |
This command will make the server load/progress to the specified map at the end of the current game. In other words, this command sets the next map in the map cycle. |
pause
|
pause |
This command will pause the game, provided you have sv_pausable set to 1 (otherwise this command won't work). |
player_competitive_maplist_8_4_0_EF00F6A0
|
player_competitive_maplist_8_4_0_EF00F6A0 [Map List] |
This command sets your competitive map list. Separate each map code with a comma (no space). |
reset_expo
|
reset_expo |
This command will reset all player scores, team scores, etc at the end of the current roud. |
reset_gameconvars
|
reset_gameconvars |
This command resets most game convars to their default values (useful if you've broken something). |
respawn_entities
|
respawn_entities |
This command makes all entities that are in the map by default respawn. |
restart
|
restart |
This command will restart the current game - reloading the map, scores, etc. |
weapon_accuracy_nospread
|
weapon_accuracy_nospread [0 / 1] |
This command, if enabled (set to 1), will disable weapon inaccuracy spread, meaing weapons will be 100% accurate at any distance. Default is disabled (1). |
weapon_debug_spread_show
|
weapon_debug_spread_show [0 / 1 / 3] |
This command can be used to enable the display of weapon accuracy. See argument information for help. |
weapon_recoil_cooldown
|
weapon_recoil_cooldown [Seconds] |
This command sets the amount of time, in seconds, that it takes for recoil to recover in between shots. After this amount of time, recoil will be reset to the same as it is when you shoot your first bullet. If set to 0, you can continuously tap without having any recoil. |
weapon_recoil_decay1_exp
|
weapon_recoil_decay1_exp [Decay Factor] |
This command sets the decay factor exponent for weapon recoil. Default is 3.5. |
weapon_recoil_decay2_exp
|
weapon_recoil_decay2_exp [Decay Factor] |
This command sets the decay factor exponent for weapon recoil. Default is 8. |
weapon_recoil_decay2_lin
|
weapon_recoil_decay2_lin [Decay Factor] |
This command sets the linear term decay factor exponent for weapon recoil. Default is 18. |
weapon_recoil_scale
|
weapon_recoil_scale [Scale] |
This command sets the scale factor for recoil - i.e. the higher this number is, the bigger recoil will be. |
weapon_recoil_suppression_factor
|
weapon_recoil_suppression_factor [0 - 1] |
We tested this command and found that it may not work at all or as intended. This command sets the "initial recoil suppression factor". This factor sets how much the first shot (or the amount of shots set by weapon_recoil_suppression_factor) of a gun has its recoil supressed for. If you set this to 0, there would be no recoil after the first shot of guns (but shots after that would be normal recoil). With this at 0.5, the first shot of a gun would have 50% of its normal recoil. |
weapon_recoil_suppression_shots
|
weapon_recoil_suppression_shots [Amount] |
We tested this command and found that it may not work at all or as intended. This command sets the number of shots that are fired before a weapon uses normal (unsuppressed) recoil. Suppression is set by weapon_recoil_suppression_factor cvar. |
weapon_recoil_variance
|
weapon_recoil_variance [0 - 1] |
We tested this command and found that it may not work at all or as intended. This command sets the amount of variance between each recoil impulse. In other words, this command can be used to change how random recoil is (with this set to 0 it would be the same pattern every time). |
weapon_recoil_vel_decay
|
weapon_recoil_vel_decay [Decay Factor] |
This command sets the decay factor for weapon recoil velocity. |
weapon_recoil_view_punch_extra
|
weapon_recoil_view_punch_extra [Amount] |
This command controls how hard your screen shakes when you are affected by recoil. Default is 0.055. |
weapon_reload_database
|
weapon_reload_database |
This command reloads the weapon database. |
weapon_reticle_knife_show
|
weapon_reticle_knife_show [0 / 1] |
This command sets whether or not your crosshair shows when you have your knife equipped. Only makes a change for crosshair styles that hide your crosshair when holding a knife. |
ammo_item_limit_healthshot
|
ammo_item_limit_healthshot [Amount] |
This command sets the maximum amount of healthshots that you can hold at once. |
cash_team_survive_guardian_wave
|
cash_team_survive_guardian_wave [Amount] |
This command sets the amount of money a team receives when they survive a wave in the guardian coop gamemode. |
clear_bombs
|
clear_bombs |
This command clears/removes any bomb(s) that have been planted, halting the countdown. |
healthshot_health
|
healthshot_health [Amount] |
This command sets the amount of health that a healthshot heals. |
hostage_is_silent
|
hostage_is_silent [0 / 1] |
This command, if set to 1, will make hostages silent. They won't make any noises and/or code driven response rules lines. |
mp_coopmission_mission_number
|
mp_coopmission_mission_number [Mission Number] |
This command is used to change the co-op mission you're playing, such as those found in Operations. |
mp_damage_vampiric_amount
|
mp_damage_vampiric_amount [Value] |
This console command means that players gain health for doing damage to enemies. This scales with how much damage the player does to an enemy. |
mp_dm_bonus_respawn
|
mp_dm_bonus_respawn [0 / 1] |
This command is used in deathmatch. When there's a bonus weapon, this command determines whether, when accepting it, you are given it auotmatically or if you respawn with it. |
mp_dm_bonusweapon_dogtags
|
mp_dm_bonusweapon_dogtags [0 / 1] |
This console command selects whether or not bonus dog tags are dropped when a player gets a kill with the bonus weapon in deathmatch. |
mp_dm_dogtag_score
|
mp_dm_dogtag_score [Score] |
This command sets the points earned for picking up a dog tag in deathmatch (earned by getting a kill with a bonus weapon while _mp_dm_bonusweapon_dogtags is turned to 1). |
mp_dm_kill_base_score
|
mp_dm_kill_base_score [Base Score] |
This command sets the base score points you earn for killing a player in deathmatch. Cheaper, less powerful guns add 1 or 2 points onto the base score. |
mp_dm_teammode
|
mp_dm_teammode [0 / 1] |
Use this console command to enable team deathmatch visuals and scoring. |
mp_dm_teammode_bonus_score
|
mp_dm_teammode_bonus_score [Points] |
This command sets how many points you earn towards your team in team deathmatch for getting a kill with a bonus weapon. |
mp_dm_teammode_dogtag_score
|
mp_dm_teammode_dogtag_score [Points] |
This command sets how many points you earn towards your team for collecting dog tags in team deathmatch. |
mp_dm_teammode_kill_score
|
mp_dm_teammode_kill_score [Points] |
This command selects the number of points awarded to your team on each kill in team deathmatch. |
mp_dogtag_despawn_on_killer_death
|
mp_dogtag_despawn_on_killer_death [0 / 1] |
This command is used to determine whether or not dogtags should despawn (vanish) when the person that won them dies. |
mp_dogtag_despawn_time
|
mp_dogtag_despawn_time [Seconds] |
This command is used to set how many seconds dogtags can sit on the ground before despawning (vanishing) automatically. |
mp_dogtag_pickup_rule
|
mp_dogtag_pickup_rule [0 / 1 / 2 / 3 / 4] |
This command sets who is eligible to pick up dogtags on the floor in team deathmatch. |
mp_economy_reset_rounds
|
mp_economy_reset_rounds [X] |
This cheat command lets you reset every player's money every X amount of rounds. |
mp_endmatch_votenextmap_wargames_modes
|
mp_endmatch_votenextmap_wargames_modes |
This command shows you what modes you can vote for when a match ends during War Games. |
mp_endmatch_votenextmap_wargames_nummaps
|
mp_endmatch_votenextmap_wargames_nummaps [Maps] |
This command changes the maximum number of maps that can be shown in the end game vote when in War Games. |
mp_endmatch_votenextmap_wargames_nummodes
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mp_endmatch_votenextmap_wargames_nummodes [Modes] |
This command sets the maximum amount of other War Games modes to be included in the end of map vote. |
mp_equipment_reset_rounds
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mp_equipment_reset_rounds [X] |
This cheat command lets you reset every player's equipment every X amount of rounds. |
mp_ggtr_always_upgrade
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mp_ggtr_always_upgrade [Points] |
This cheat command allows you to choose how many upgrade points are awarded at the end of every demolition mode round. |
mp_global_damage_per_second
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mp_global_damage_per_second [DPS] |
Entering a value after this command causes each player in the server to take that amount of damage per second. This is non-lethal, so they can't die from this. |
mp_guardian_bot_money_per_wave
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mp_guardian_bot_money_per_wave [Money] |
This console command controls how much money bots get each wave that a player completes. |
mp_guardian_player_dist_max
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mp_guardian_player_dist_max [Distance] |
This console command sets how far a player can get from the bombsite before they are killed. |
mp_guardian_player_dist_min
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mp_guardian_player_dist_min [Distance] |
This console command sets how far a player can get from the bombsite before they are warned that they are moving too far away from the bombsite. |
mp_guardian_special_kills_needed
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mp_guardian_special_kills_needed [Kills] |
In an operation, this is the number of kills you need to get with a special weapon. |
mp_guardian_special_weapon_needed
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mp_guardian_special_weapon_needed [Weapon] |
This is the special weapon needed to finish a mission in an operation to achieve the special kill count. |
mp_halftime_pausematch
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mp_halftime_pausematch [0 / 1] |
This command, when approved by the server admin, pauses the game when halftime has been reached (just as the 15th round is won total, combining the team's scores). |
mp_heavyassaultsuit_aimpunch
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mp_heavyassaultsuit_aimpunch [Aimpunch] |
This console command determines how much extra aim punch a player receives when getting shot wearing an assault suit. |
mp_heavyassaultsuit_cooldown
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mp_heavyassaultsuit_cooldown [Time] |
Sets the cooldown time on purchasing an assault suit in select game modes. |
mp_heavyassaultsuit_deploy_timescale
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mp_heavyassaultsuit_deploy_timescale [0.5 / 1] |
This command sets how quick a player wearing the heavy assault suit (available in Heavy Assault Suit mode) can draw their weapon. |
mp_heavyassaultsuit_speed
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mp_heavyassaultsuit_speed [Speed] |
This command determines the max movement speed of a player when they are in the heavy assault suit. |
mp_heavybot_damage_reduction_scale
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mp_heavybot_damage_reduction_scale [0.5 / 1] |
This command can be used to make players in heavy assault suits take less damage than usual from bullets. |
mp_items_prohibited
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mp_items_prohibited [Items] |
This command allows you to prohibit items or guns from being used in your server. |
mp_logdetail_items
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mp_logdetail_items [0 / 1] |
Turning this command on produces a log any time that a player acquires a new weapon. |
mp_logmoney
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mp_logmoney [0 / 1] |
This command is ued to turn money logging on or off. |
mp_max_armor
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mp_max_armor [0 / 1 / 2] |
This command sets what level of armor can be purchased in your server - no armor, kevlar body, or kevlar body and helmet. |
mp_randomspawn_dist
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mp_randomspawn_dist [0 / 1] |
If you are using the mp_randomspawn command, this command is used to determine whether or not you test distance with that setting. |
mp_starting_losses
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mp_starting_losses [Loss Streak] |
This command is used to set what the initial loss streak is. It means you can collect the max loss bonus quicker. |
mp_taser_recharge_time
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mp_taser_recharge_time [Time] |
This console command sets the recharge time when using the taser/zeus. |
mp_team_timeout_max
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mp_team_timeout_max [Timeouts] |
This command is used to set the number of timeouts each team gets a match. |
mp_team_timeout_time
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mp_team_timeout_time [Time] |
This is the console command used to set how long each timeout a team calls lasts. |
mp_teamscore_max
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mp_teamscore_max [Maps] |
This command is used to set how many maps are needed to be won by a team to win the series. |
mp_weapon_self_inflict_amount
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mp_weapon_self_inflict_amount [Damage] |
This interesting console command is used to set how much damage an attacker takes for missing a shot. |
mp_weapons_allow_heavy
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mp_weapons_allow_heavy [-1 / 0 / 2 / 3] |
This command dictates which team, if any, can purchase heavy guns such as shotguns and heavy machine guns. |
mp_weapons_allow_heavyassaultsuit
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mp_weapons_allow_heavyassaultsuit [0 / 1] |
This command sets whether or not the heavy assault suit is allowed in a server. |
mp_weapons_allow_pistols
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mp_weapons_allow_pistols [-1 / 0 / 2 / 3] |
This console command is used to set which teams can buy pistols in a server. |
mp_weapons_allow_rifles
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mp_weapons_allow_rifles [-1 / 0 / 2 / 3] |
This console command is used to set which teams can buy rifles in a server. |
mp_weapons_allow_smgs
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mp_weapons_allow_smgs [-1 / 0 / 2 / 3] |
This console command is used to set which teams can buy SMGs in a server. |
mp_weapons_allow_typecount
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mp_weapons_allow_typecount [Max Weapons] |
This console command determines the rules behind players purchasing the max amount of weapons each round. |
mp_weapons_max_gun_purchases_per_weapon_per_match
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mp_weapons_max_gun_purchases_per_weapon_per_match [Max Purchases] |
This console command sets the maximum number of times a player can purchase a weapon per match. |
sv_autobuyammo
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sv_autobuyammo [0 / 1] |
This command, if set to 1, will make you automatically refill your ammunition when you enter a buyzone during buy time. |