MP_HEAVYASSAULTSUIT_DEPLOY_TIMESCALE
CS2 CS:GO
Description
This command sets how quick a player wearing the heavy assault suit (available in Heavy Assault Suit mode) can draw their weapon.Syntax
mp_heavyassaultsuit_deploy_timescale [0.5 / 1]
Arguments
0.5 / 1 | Enter a 0.5 after this command to set the draw speed to half speed, and a 1 after the command to set draw speed to normal. The default value for the command is 0.8. |
Related commands
mp_heavyassaultsuit_aimpunch
This console command determines how much extra aim punch a player receives when getting shot wearing an assault suit.
This console command determines how much extra aim punch a player receives when getting shot wearing an assault suit.
mp_heavyassaultsuit_cooldown
Sets the cooldown time on purchasing an assault suit in select game modes.
Sets the cooldown time on purchasing an assault suit in select game modes.
mp_heavyassaultsuit_speed
This command determines the max movement speed of a player when they are in the heavy assault suit.
This command determines the max movement speed of a player when they are in the heavy assault suit.
game_mode
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
game_type
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
give
This command will give you the item with the specified item code. Find item codes on our give command list.
This command will give you the item with the specified item code. Find item codes on our give command list.
mp_ignore_round_win_conditions
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).