MP_WARMUP_PAUSETIMER
CS2 CS:GO
Description
This command, if set to 1, will make the warmup last forever. Set to 0 (default) to disable.Syntax
mp_warmup_pausetimer [0 / 1]
Arguments
0 / 1 | Set to 0 to make the warmup count down as usual. Set to 1 to pause the warmup timer (meaning warmup won't end until your resume or forcefully end it). |
Related commands
mp_warmuptime_all_players_connected
This command sets the warmup countdown to switch to when all players connect. If the warmup countdown is already below this value, the countdown will not be changed.
This command sets the warmup countdown to switch to when all players connect. If the warmup countdown is already below this value, the countdown will not be changed.
game_mode
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
game_type
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
give
This command will give you the item with the specified item code. Find item codes on our give command list.
This command will give you the item with the specified item code. Find item codes on our give command list.
mp_ignore_round_win_conditions
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).