MP_WEAPONS_ALLOW_TYPECOUNT

CS2 CS:GO

Description

This console command determines the rules behind players purchasing the max amount of weapons each round.

Syntax

mp_weapons_allow_typecount [Max Weapons]

Arguments

Max Weapons The max number of one type of weapon a player can buy in a round. The default value for this command is 5. Enter a 0 to disable purchasing all together, and a -1 to have no purchase limit.

Popular categories

Bot
HUD

Related commands

mp_weapons_allow_map_placed
This command, if disabled (0), will make it so weapons are not removed from the floor when the match starts. Default is enabled (1), meaning weapons are removed from the floor when the match starts.
mp_weapons_allow_randomize
If you set this command to a value over 0, each buy menu category will be filled this amount of random weapons. With this set to 1, 1 weapon from rifles would be available for purchase, 1 from pistols, etc (would be changed each round to a new random weapon).
mp_weapons_allow_zeus
This command sets whether or not the zeus (taser) can be purchased from the buy menu or not. Default is 1 (allowed to be purchased).
mp_weapons_allow_heavy
This command dictates which team, if any, can purchase heavy guns such as shotguns and heavy machine guns.
mp_weapons_allow_heavyassaultsuit
This command sets whether or not the heavy assault suit is allowed in a server.
mp_weapons_allow_pistols
This console command is used to set which teams can buy pistols in a server.
mp_weapons_allow_rifles
This console command is used to set which teams can buy rifles in a server.
mp_weapons_allow_smgs
This console command is used to set which teams can buy SMGs in a server.