RADARVISMAXDOT
CS2 CS:GO
Description
Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets how closely you must point at a player in order to see them beyond the maximum distance set with radarvisdistance. Default is .996.Syntax
radarvismaxdot [Value]
Arguments
Value | The value for how closely you have to point at any enemy for them to show on your radar. |
Related commands
radarvisdistance
This command sets the distance at which an enemy will appear on your radar without your crosshair/view being on them. Default is 1000.
This command sets the distance at which an enemy will appear on your radar without your crosshair/view being on them. Default is 1000.
radarvismethod
Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets which radar visibility method is used. If set to 0, the classic method will be used. Default is 1, which is the newer and more realistic method.
Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically. This command sets which radar visibility method is used. If set to 0, the classic method will be used. Default is 1, which is the newer and more realistic method.
radarvispow
Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically.The degree to which you can look away from an enemy and still see them as a red dot on the radar.
Note that this command sets the setting for the server (so players on the server have this setting), not your client specifically.The degree to which you can look away from an enemy and still see them as a red dot on the radar.