CL_ENT_CALL
                CS2                            
        Description
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scopeSyntax
                cl_ent_call
            
                    Related commands
                            ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entities will also display entity-specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                                            Displays the total bounding box for the given entity(s) in green. Some entities will also display entity-specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                            ent_actornames
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code.
                                            
                                            
                                            Displays the entity name for all entities that have ShouldDisplayInActorNames true in code.
                            ent_animgraph_debug
Displays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                                            Displays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                            ent_animgraph_record
Toggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                                            Toggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                            ent_animgraph_setvar
Sets a variable on the animgraph of the given entity(s). Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
                                            Sets a variable on the animgraph of the given entity(s). Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
                            ent_attachments
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
                                    Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}