Development commands

cl_ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_actornames
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code
cl_ent_animgraph_debug
Displays debug draws about the given entity(ies) animgraph Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_animgraph_record
Toggles recording of animgraph replay of the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_attachments
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_bbox CS2 More
cl_ent_bbox
Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_call CS2 More
cl_ent_call
ent_call <funcname> <option:entname> calls function on current look target or filtername, checks on ent, then root, then mode, then map scope
cl_ent_clear_debug_overlays
Clears all debug overlays
cl_ent_find CS2 More
cl_ent_find
Find and list all entities with classnames or targetnames that contain the specified substrings. Format: find_ent <substring>
cl_ent_find_index
Display data for entity matching specified index. Format: find_ent_index <index>
cl_ent_grab CS2 More
cl_ent_grab
grabs the object in front of the player. Options: -loose -multiple -toggle
cl_ent_hierarchy
Prints the entity hierarchy tree rooted at the specified ent(s)
cl_ent_hitbox
Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_joints
Displays the joint names + axes an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_messages
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_name CS2 More
cl_ent_name
Displays the entity name
cl_ent_picker
Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
cl_ent_pivot
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_pivot_size
cl_ent_remove
Removes the given entity(s) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_remove_all
Removes all entities of the specified type Arguments: {entity_name} / {class_name}
cl_ent_scale
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_scenehierarchy
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
cl_ent_script_dump
Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_select
Select or deselects the given entities(s) for later manipulation Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_setang
Set entity angles
cl_ent_setname
Sets the targetname of the given entity(s) Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_setpos
Move entity to position
cl_ent_show_contexts
Show entity contexts in ent_text display
cl_ent_show_damage
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
cl_ent_showonlyattachment
cl_ent_showonlyhitbox
cl_ent_skeleton
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text CS2 More
cl_ent_text
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text256
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_clear
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_filter
Set which ent_text filters you want:
cl_ent_text_flags_active
cl_ent_text_no_name_really_i_mean_it
cl_ent_text_radius
Displays text debugging information about the given entity(ies) [near the player] on top of the entity (See Overlay Text) 2 Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
cl_ent_text_sticky_add
Adds to list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_clear
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_dump
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_text_sticky_remove
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_ungrab
un-grabs all objects
cl_ent_vcollide_wireframe
Displays the interpolated vcollide wireframe pm am entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
cl_ent_viewoffset
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_absbox CS2 More
ent_absbox
Displays the total bounding box for the given entity(s) in green. Some entities will also display entity-specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_actornames
Displays the entity name for all entities that have ShouldDisplayInActorNames true in code.
ent_actornames_font
ent_actornames font name.
ent_actornames_fontsize
ent_actornames font size.
ent_animgraph_debug
Displays debug draws about the given entity(ies) animgraph. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_record
Toggles recording of animgraph replay of the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_animgraph_setvar
Sets a variable on the animgraph of the given entity(s). Arguments: <varname>=<value> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_attachments
Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_autoaim CS2 More
ent_autoaim
Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_bbox CS2 More
ent_bbox
Displays the movement bounding box for the given entity(ies) in orange. Some entities will also display entity-specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_call CS2 More
ent_call
ent_call <funcname> <option:entname> calls function on the current look target or filter name, checks on ent, then root, then mode, then map scope
ent_clear_debug_overlays
Clears all debug overlays
ent_create CS2 More
ent_create
Creates an entity of the given designer or subclass name where the player is looking.
ent_find CS2 More
ent_find
Find and list all entities with class names or target names that contain the specified substrings. Format: find_ent <substring>
ent_find_index
Display data for the entity matching the specified index. Format: find_ent_index <index>
ent_fire CS2 More
ent_fire
Usage: ent_fire <target> [action] [value] [delay]
ent_fire_output
Usage: ent_fire_output <target> [output name] [value] [delay]
ent_grab CS2 More
ent_grab
Grabs the object in front of the player. Options: -loose -multiple -toggle
ent_hierarchy
Prints the entity hierarchy tree rooted at the specified ent(s)
ent_hitbox CS2 More
ent_hitbox
Displays the hitboxes for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_info CS2 More
ent_info
Usage: ent_info <class name>
ent_joints CS2 More
ent_joints
Displays the joint names + axes of an entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_kill CS2 More
ent_kill
Kills the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages
Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_messages_draw
Visualizes all entity input/output activity.
ent_name CS2 More
ent_name
Displays the entity name
ent_orient CS2 More
ent_orient
Orient the specified entity to match the player's angles. By default, only orients the target entity's YAW. Use the 'allangles' option to orient on all axes. Format: ent_orient <entity name> <optional: allangles>
ent_picker CS2 More
ent_picker
Toggles 'picker' mode. When the picker is on, the bounding box, pivot, and debugging text are displayed for whatever entity the player is looking at. Arguments: full - enables all debug information
ent_pivot CS2 More
ent_pivot
Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_pivot_size
ent_rbox CS2 More
ent_rbox
Displays the total bounding box for the given entity(s) in green. Some entities will also display entity-specific overlays. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove CS2 More
ent_remove
Removes the given entity(s). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_remove_all
Removes all entities of the specified type. Arguments: {entity_name} / {class_name}
ent_rotate CS2 More
ent_rotate
Rotates an entity by a specified number of degrees
ent_scale CS2 More
ent_scale
Scales entities. Arguments: <scale factor> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_scenehierarchy
Prints the entity scenenode hierarchy tree rooted at the specified ent(s)
ent_script_dump
Dumps the names and values of this entity's script scope to the console. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_select CS2 More
ent_select
Selects or deselects the given entities(s) for later manipulation. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_setang CS2 More
ent_setang
Set entity angles
ent_setname CS2 More
ent_setname
Sets the target name of the given entity(s). Arguments: <new entity name> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>
ent_setpos CS2 More
ent_setpos
Move entity to position
ent_show_contexts
Show entity contexts in ent_text display
ent_show_damage
Sets damage display mode. When on, you will see the amount of damage dealt over the target's head.
ent_show_response_criteria
Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_showonlyattachment
ent_skeleton
Displays the skeleton for the given entity(ies). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_skeleton_duration
Duration of ent_skeleton display
ent_teleport
Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text CS2 More
ent_text
Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text256 CS2 More
ent_text256
Displays text debugging information about the given entity(ies) [within 256 units of the player] on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_clear
Hide text debugging information about the given entity(ies) on top of the entity (See Overlay Text). Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}
ent_text_filter
Set which ent_text filters you want
ent_text_flags_active
ent_text_no_name_really_i_mean_it
ent_text_radius
Displays text debugging information about the given entity(ies) near the player on top of the entity. Arguments: <Radius> <{entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}>.
ent_text_sticky_add
Adds to the list of names to display text debugging information about the given entity(ies) on top of the entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}.
ent_text_sticky_clear
Clears the list of names to display text debugging information about the given entity(ies) on top of the entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}.
ent_text_sticky_dump
Spews the list of names to display text debugging information about the given entity(ies) on top of the entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}.
ent_text_sticky_remove
Removes from the list of names to display text debugging information about the given entity(ies) on top of the entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}.
ent_ungrab CS2 More
ent_ungrab
Un-grabs all objects.
ent_vcollide_wireframe
Displays the interpolated vcollide wireframe of the physics mesh of the entity. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}.
ent_viewoffset
Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / {entity_index} / {no argument = pick what player is looking at}.