This command sets which gun should be dropped when a player is killed. Default is 1 (their best).
mp_death_drop_gun [0 / 1 / 2]
0 / 1 / 2
||Enter either of the following:
- 0 - drop no guns on death
- 1 - drop the best gun on death (most valuable)
- 2 - if there is a gun in the hand of the player at the time of death, drop that, if not, drop their most valuable gun
This command sets whether or not the C4 (bomb) is droppable. Default is 1 (droppable).
This command sets whether or not defuse kits are dropped on death. Default is 1 (dropped on death).
This command sets which grenade (if any) to drop when a player is killed. See argument information for help. Default is 1 (their best).
This console command is used to decide whether or not the taser (zeus) is dropped when a player dies.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
This command will give you the item with the specified item code. Find item codes on our give command list.
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).