MP_MATCH_CAN_CLINCH

CS2 CS:GO

Description

This command sets whether or not the game should be automatically ended when it is not possible for another team to catch up. For example, in competitive, when a team gets 16 rounds, it would be impossible for the other team to catch up (so the match would be ended). If this setting was set to 0 (disabled), the game would not be ended when 16 rounds were reached. By default is this 1 (enabled).

Syntax

mp_match_can_clinch [0 / 1]

Arguments

0 / 1 Set this to 0 to make it so that the game will be played out, regardless of whether or not it is impossible for one of the teams to catch up with the score and win. Set this to 1 (default) to end the match when one team reaches a score that would make it impossible for the other team to catch up.

Popular categories

Bot
HUD

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