This command sets whether or not the game should be automatically ended when it is not possible for another team to catch up. For example, in competitive, when a team gets 16 rounds, it would be impossible for the other team to catch up (so the match would be ended). If this setting was set to 0 (disabled), the game would not be ended when 16 rounds were reached. By default is this 1 (enabled).
mp_match_can_clinch [0 / 1]
0 / 1
||Set this to 0 to make it so that the game will be played out, regardless of whether or not it is impossible for one of the teams to catch up with the score and win. Set this to 1 (default) to end the match when one team reaches a score that would make it impossible for the other team to catch up.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
This command will give you the item with the specified item code. Find item codes on our give command list.
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).
This fun console command is used to change how much damage molotov and incendiary grenades do . When cheats are activated, you can set this value to be incredibly high or incredibly low.
This console command changes how long the fires burn from molotov and incendiary grenades. It allows you to make them last for just a moment, or for an extended period of time.
This command sets the maximum distance that flames from a molotov or incendiary grenade can spread from their initial point of impact with the ground.