MP_OVERTIME_HALFTIME_PAUSETIMER

CS2 CS:GO

Description

This command can be used to enable or disable the pausing of the match in between each overtime half. If set to 1 (enabled), the match will pause after each overtime half and require a manual unpause before it is resumed. Default is 0 (off).

Syntax

mp_overtime_halftime_pausetimer [0 / 1]

Arguments

0 / 1 Enter 0 here to disable a pause in between each overtime half (default). Enter 1 here to enable a pause (that has to be manually unpaused) at the end of each overtime half.

Popular categories

Bot
HUD

Related commands

mp_overtime_enable
This command can be used to enable or disable overtime. Overtime is when extra rounds are played out to decide a winner, if the match ends with a tie. By default this is disabled (0). Set the amount of overtime rounds with mp_overtime_maxrounds.
mp_overtime_maxrounds
This command sets the maximum amount of rounds for each overtime session. Half time will be made at half of this value (i.e. at 6 max rounds, half time will be after 3 rounds).
mp_overtime_startmoney
This command sets the amount of cash that players start with at the beginning of each overtime half. Default is 10,000.
game_mode
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
game_type
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
give
This command will give you the item with the specified item code. Find item codes on our give command list.
mp_ignore_round_win_conditions
This command can be used to enable and disable round win conditions. If round win conditions are disabled (ignored), then the conditions that would usually make a round end (e.g. bomb exploding, team being eliminated) will no longer make the round end - the round would last forever, until manually ended. By default, this command is disabled (meaning win conditions are not ignored).
mp_warmup_end
This command ends the warmup.