This command sets the amount of cash that players start with at the beginning of each overtime half. Default is 10,000.
||The amount of money that each player should have at the start of an overtime half.
This command sets the amount of money that is award to every player on every team at the end of each round, regardless of win/loss. Default is 0 (win/loss bonus is set with a different command).
This command can be used to enable or disable overtime. Overtime is when extra rounds are played out to decide a winner, if the match ends with a tie. By default this is disabled (0). Set the amount of overtime rounds with mp_overtime_maxrounds.
This command can be used to enable or disable the pausing of the match in between each overtime half. If set to 1 (enabled), the match will pause after each overtime half and require a manual unpause before it is resumed. Default is 0 (off).
This command sets the maximum amount of rounds for each overtime session. Half time will be made at half of this value (i.e. at 6 max rounds, half time will be after 3 rounds).
This command sets how much money players are given at the beginning of a half. Default is 800.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.
This command will give you the item with the specified item code. Find item codes on our give command list.