NB! It seems this console command is not compatible with CS2.

WEAPON_RECOIL_VIEW_PUNCH_EXTRA

CS:GO

Description

This command controls how hard your screen shakes when you are affected by recoil. Default is 0.055.

Syntax

weapon_recoil_view_punch_extra [Amount]

Arguments

Amount A number that represents how much your view shakes when you are affected by recoil (i.e. fire a gun). 0 would make there be no shake, 0.5 would be a lot of shake. Default is 0.055.

Popular categories

Bot
HUD

Related commands

weapon_recoil_cooldown
This command sets the amount of time, in seconds, that it takes for recoil to recover in between shots. After this amount of time, recoil will be reset to the same as it is when you shoot your first bullet. If set to 0, you can continuously tap without having any recoil.
weapon_recoil_decay1_exp
This command sets the decay factor exponent for weapon recoil. Default is 3.5.
weapon_recoil_decay2_exp
This command sets the decay factor exponent for weapon recoil. Default is 8.
weapon_recoil_decay2_lin
This command sets the linear term decay factor exponent for weapon recoil. Default is 18.
weapon_recoil_scale
This command sets the scale factor for recoil - i.e. the higher this number is, the bigger recoil will be.
weapon_recoil_suppression_factor
We tested this command and found that it may not work at all or as intended. This command sets the "initial recoil suppression factor". This factor sets how much the first shot (or the amount of shots set by weapon_recoil_suppression_factor) of a gun has its recoil supressed for. If you set this to 0, there would be no recoil after the first shot of guns (but shots after that would be normal recoil). With this at 0.5, the first shot of a gun would have 50% of its normal recoil.
weapon_recoil_suppression_shots
We tested this command and found that it may not work at all or as intended. This command sets the number of shots that are fired before a weapon uses normal (unsuppressed) recoil. Suppression is set by weapon_recoil_suppression_factor cvar.
weapon_recoil_variance
We tested this command and found that it may not work at all or as intended. This command sets the amount of variance between each recoil impulse. In other words, this command can be used to change how random recoil is (with this set to 0 it would be the same pattern every time).