NB! It seems this console command is not compatible with CS2.
CL_MAXRENDERABLE_DIST
CS:GO
Description
This command allows you to set the max distance from the camera that an object can be rendered onto your screen.Syntax
cl_maxrenderable_dist [Render Distance]
Arguments
Render Distance | The maximum distance away from you that you want objects to be rendered. Set to a lower value for objects to potentially render late, and a high value for objects to render as soon as possible. High values could cause performance drops for players on older computers. |
Related commands
cl_pitchdown
This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.
This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.
cl_pitchup
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
c_maxdistance
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
c_mindistance
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
+camdistance
Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance).
Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance).
+camin
Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating).
Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating).
+cammousemove
This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour.
This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour.
+camout
Third person mode only command. This command will move your camera as far out as it possibly can be from your character (or the player you're spectating). Use -camout to revert to normal.
Third person mode only command. This command will move your camera as far out as it possibly can be from your character (or the player you're spectating). Use -camout to revert to normal.