CL_PITCHDOWN

CS2 CS:GO

Description

This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.

Syntax

cl_pitchdown [Degrees]

Arguments

Degrees The degrees you want to be able to look down. The default value for this command is 89 (so you can look straight up at the sky), but this can changed to 200+.

Related commands

cl_pitchup
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
cl_maxrenderable_dist
This command allows you to set the max distance from the camera that an object can be rendered onto your screen.
c_maxdistance
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
c_mindistance
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
+camdistance
Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance).
+camin
Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating).
+cammousemove
This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour.
+camout
Third person mode only command. This command will move your camera as far out as it possibly can be from your character (or the player you're spectating). Use -camout to revert to normal.