This command sets whether or not the game should be automatically paused when a backed up round is restored. Default is 1 (enabled).
mp_backup_restore_load_autopause [0 / 1]
0 / 1
||Enter 0 here to disable the auto pause after the load of a backup. Enter 1 here to enable the pause of the game after loading a round backup file.
This command lists backup round files that match the specified prefix. The order they are listed in is most recent to least recent.
This command will load the specified backup file and restore the game to the round after the last round saved in the backup file. Data saved includes the current scores, player kills, player deaths and player cash.
This command sets whether or not backups are stored in-memory to handle reconnecting players. Default is 1 (enabled).
This command can be used to set the files prefix. If you set a prefix here (other than backup), rounds will be saved to files with the following name format: PREFIX_date_time_team1_team2_mapname_roundnum_score1_score2.txt.
This command can be used in conjunction with the game_type command to change the type of game you are playing (casual, deathmatch, etc). See argument information for help.
This command can be used with the game_mode command to change the game you are playing (e.g. arms race, competitive, etc). See argument information for combinations and help.