This command can be used to show bullet impacts. Bullet impacts are shown as colored squares at the location your bullets collided with something (e.g. a player, a wall). See argument information for help.
sv_showimpacts [0 / 1 / 2 / 3]
0 / 1 / 2 / 3
- 0 - disabled (default)
- 1 - enabled (show client (red) and server (blue) impact locations)
- 2 - show only client bullet impact locations
- 3 - show only server bullet impact locations
This command, if enabled (1), shows extra information at the impact locations when sv_showimpacts is on. Default is disabled (0).
This command sets the amount of time, in seconds, that bullet impact squares show for before they are removed. Default is 4 seconds.
This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled).
This console command is used to hide the IP of your server in your console. This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server.
This command will ban the user with the specified ID from the server, and add them to the banlist so that they cannot reconnect. The user ID of a user can be obtained by typing status into the console: the user ID is first number before a player's name in the list of players that is printed by that command.
This command sets the maximum speed any moving object in the game can reach. Default is 3500. Use sv_maxspeed for player speed.
This command is used to change the map you're playing on.
This command will issue the specified rcon command (i.e. issues the specified command on your server). Rcon means remote console - it allows you to execute server commands from the client.