NB! It seems this console command is not compatible with CS2.
CL_BOBUP
CS:GO
Description
Adjusts how much your viewmodel & weapon bobs up when running.Syntax
cl_bobup [Value]
Arguments
Value | The value attached to your viewmodel bobbing up and down. The default is set at 0.5. |
Related commands
cl_righthand
This is the command that moves your gun to your left hand, also known as the switch hand command. Your gun and other weapons will be on the left side of your screen, which some people prefer.
This is the command that moves your gun to your left hand, also known as the switch hand command. Your gun and other weapons will be on the left side of your screen, which some people prefer.
viewmodel_fov
This command sets your client's FOV to the specified number. You can set your FOV to a maximum of 68 using this command. The default field of view is 60.
This command sets your client's FOV to the specified number. You can set your FOV to a maximum of 68 using this command. The default field of view is 60.
viewmodel_offset_x
This command sets the X offset of your view model - i.e. how far left or right it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2.5 and the minimum value is -2.5.
This command sets the X offset of your view model - i.e. how far left or right it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2.5 and the minimum value is -2.5.
viewmodel_offset_y
This command sets the Y offset of your view model - i.e. how close or far from your character is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2.
This command sets the Y offset of your view model - i.e. how close or far from your character is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2.
viewmodel_offset_z
This command sets the Z offset of your view model - i.e. how far up or down it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2.
This command sets the Z offset of your view model - i.e. how far up or down it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2.
viewmodel_presetpos
This command will set your X/Y/Z viewmodel offsets to a preset configuration. See argument information for help.
This command will set your X/Y/Z viewmodel offsets to a preset configuration. See argument information for help.
cl_bobamt_lat
This console command adjusts how much your viewmodel & gun barrel moves side to side when you're running.
This console command adjusts how much your viewmodel & gun barrel moves side to side when you're running.
cl_bob_lower_amt
This console command adjusts how much your gun barrel moves back towards you when you're running.
This console command adjusts how much your gun barrel moves back towards you when you're running.