VIEWMODEL_FOV

Description

This command sets your client's FOV to the specified number. You can set your FOV to a maximum of 68 using this command. The default field of view is 60.

Syntax

viewmodel_fov [FOV]

Arguments

FOV A number - your desired field of view. By default this is 60. You can set this to a maximum of 68.

Related commands:

cl_righthand
This is the command that moves your gun to your left hand, also known as the switch hand command. Your gun and other weapons will be on the left side of your screen, which some people prefer.
viewmodel_offset_x
This command sets the X offset of your view model - i.e. how far left or right it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2.5 and the minimum value is -2.5.
viewmodel_offset_y
This command sets the Y offset of your view model - i.e. how close or far from your character is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2.
viewmodel_offset_z
This command sets the Z offset of your view model - i.e. how far up or down it is. Your view model is your hand (and the gun in it) that displays in first person mode. The maximum value is 2 and the minimum value is -2.
viewmodel_presetpos
This command will set your X/Y/Z viewmodel offsets to a preset configuration. See argument information for help.
cl_bobamt_lat
This console command adjusts how much your viewmodel & gun barrel moves side to side when you're running.
cl_bobup
Adjusts how much your viewmodel & weapon bobs up when running.
cl_bob_lower_amt
This console command adjusts how much your gun barrel moves back towards you when you're running.