CAM_COLLISION

CS2 CS:GO

Description

You can use this command to attempt to make the third person experience in CS:GO run smoother, activated with the command "thirdperson". When turned on, it can prevent your camera from coliding with walls around the map.

Syntax

cam_collision [0 / 1]

Arguments

0 / 1 Enter a 1 after the command to attempt to reduce camera collisions with walls when in thid person mode, and a 0 to disable this.

Related commands

cl_pitchdown
This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.
cl_pitchup
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
cl_maxrenderable_dist
This command allows you to set the max distance from the camera that an object can be rendered onto your screen.
c_maxdistance
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
c_mindistance
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
+camdistance
Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance).
+camin
Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating).
+cammousemove
This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour.