This command will snap your camera up its default position when in third person mode.
cam_snapto [0 / 1]
0 / 1
||Use the value 1 after the command to snap the camera to default position. Use a 0 after the command to reset the camera so you can perform the action again.
This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
This command allows you to set the max distance from the camera that an object can be rendered onto your screen.
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance).
Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating).
This command will stop your mouse movements from controling your player, allowing you to move the camera to a different position. For example, you could move the camera in front of the player after enabling this command: if this command was not enabled, your player would rotate as you move your mouse. Use -cammousemove to re-activate normal behaviour.