Third person mode only. This command will set your camera's pitch value (the pitch axis, aka the up/down axis) to its highest possible value, making your camera face the player from the sky. Use -campitchup to restore to normal.
This command will restore your camera to its previous position, provided you have previously ran the +campitchup command.
This fun command controls how many degrees down from eye level you can move your camera. That means you can edit this command to allow you to look under you, effectively looking through your character model's legs at what is behind you.
This fun console command controls how many degrees from eye level you can look up into the sky. This can be adjusted to let you look so far around that you end up seeing behind you.
This command allows you to set the max distance from the camera that an object can be rendered onto your screen.
This command controls how far away your camera be at a maximum from your camera in third person mode. Set c_mindistance to the same value to avoid third person camera stuttering.
This command controls how close the minimum distance your camera can be away from your character when in third person mode. Set c_maxdistance to the same value to avoid third person camera stuttering.
Third person mode only command. This command will put your client in "cam distance mode", when in cam distance mode, moving your mouse will zoom the camera in and out (changing the camera distance).
Third person mode only command. This command will zoom your camera as close-in as it possibly can zoom to your player (or the player you're spectating).