This command sets the circumstances under which the "team ID" is drawn over your teammates heads (this is their name, weapons they're holding, etc). See argument information for help.
cl_drawhud_force_teamid_overhead [-1 / 0 / 1]
-1 / 0 / 1
- 0 - Default, draw team ID only when HUD is enabled
- 1 - show team ID even when the HUD is disabled
- -1 - never show team ID
This is the console command used to change and customize the color of your HUD (heads up display). It can be changed to a variety of colors, which we have listed examples for.
This useful console command customizes your HUD by changing the display of players alive on each team from showing each of their Steam avatars to just showing a number for how many of each team is alive.
This useful console command controls how much room in your HUD your radar takes up. You can choose to make it a smaller feature or larger than the default value.
This command adjusts the scale of your radar, which affects how zoomed in or out the radar is. A lot of players use this command to zoom the radar out and have a complete view of the map.
This command produces a simple FPS (frames per second) count in the top left corner of your screen. Unlike the net_graph command, the only value shown is your FPS, which some players like for its simplicity.
This command decided whether or not your radar is always centered to your location. Turning this feature off can be useful, as when you're by the edge of the map less of the radar's space is taken up by empty space, meaning you can see your surroundings more clearly.
This command toggles whether or not your radar rotates as you rotate and look around with your camera. Some players find disabling this feature makes it easier to use the radar.
Use this command to adjust where the player count (players who are in the server) menu is shown on your HUD. This also changes where the scoreboard is, that shows rounds won by each team. You can place it at the top of your screen or at the bottom.