Network commands

addip CS:GO More
addip [Minutes Banned] [IP Address]
This console command bans the specified IP from the server for the specified amount of minutes. Specify 0 as the amount of minutes to ban permanently.
cl_csm_status CS:GO More
cl_csm_status
Produces several statistics in your developer console about the status of your CSM.
cl_custommaterial_debug_graph [0 / 1]
This command summons a debug graph to the left side of your screen in game.
cl_lagcompensation CS2 & CS:GO More
cl_lagcompensation [Lag Compensation]
This console command is used to compensate for server-side lag that can affect weapon performance. It can't be adjusted while playing, meaning you need to be in spectator mode or on the main menu.
cl_resend CS2 & CS:GO More
cl_resend [Wait time]
This command sets the amount of time the game client will wait before resending a connection attempt, should the previous one have failed.
+graph CS:GO More
+graph
This console command brings up a graph on your screen displaying stats like FPS, ping and choke. It is similar to using your net graph.
ip_tv CS:GO More
ip_tv [IP]
This command is used to override the IP that binds TV ports on servers with multiple hosts.
logaddress_add CS:GO More
logaddress_add [IP address:port]
This command allows you to set the IP address and port number for a remote host to use.
logaddress_del CS:GO More
logaddress_del [IP address:port]
This command allows you to remove an IP address and port number for a remote host.
mm_dedicated_search_maxping [Max Ping]
This console command is used to set your max preferred ping when connecting to matchmaking servers. It can be beneficial to adjust this command if you find yourself being put in laggy servers.
net_allow_multicast [0 / 1]
This command sets whether or not multicast is enabled. Default is 1 (enabled).
net_blockmsg CS:GO More
net_blockmsg [0 / 1 / Name]
This command can be used to block incoming messages (network messages, not chat messages). Default is 0 (disabled). 1 would disable all messages. You can specify a network message name to block only that message.
net_channels CS:GO More
net_channels
This command prints to console network channel information.
net_droponsendoverflow [0 / 1]
This command, if enabled, will end a connection (e.g. kick a player) when the client sends too much data (causing a buffer overrun). Default is 0 (disabled).
net_droppackets [Amount]
This command will drop the specified amount of packets. If you were to enter 10, the next 10 packets your client receives would be dropped.
net_dumpeventstats
This command prints to console debug information about network events.
net_fakejitter CS:GO More
net_fakejitter [Milliseconds]
This command will will cause your client to "jitter" (fake lag) for the specified amount of milliseconds.
net_fakelag CS:GO More
net_fakelag [Milliseconds]
This command will simulate lag (high latency/packet delay) for the specified amount of milliseconds.
net_fakeloss CS:GO More
net_fakeloss [Percentage]
This command will simulate packet loss on the specified percentage of packets (i.e. 50% would drop 50% of packets).
net_maxroutable [Bytes]
This command sets the maximum packet size for the client before they are split.
net_public_adr CS:GO More
net_public_adr [IP Address]
This command sets the public IP of the server (NAT/DHCP).
net_showreliablesounds [0 / 1]
This command, if set to 1 (default 0), will enable the printing of information about reliable sounds to the console.
net_showsplits CS:GO More
net_showsplits [0 / 1]
This command, if set to 1 (default 0), will enable the printing of information about split packets to the developer console.
net_showudp CS:GO More
net_showudp [0 / 1]
This command, if set to 1 (default 0), will enable the printing of information about UDP packets to the console.
net_showudp_oob [0 / 1]
This command, if set to 1 (default 0), will enable the printing of information about OOB UDP packets to the console.
net_showudp_remoteonly [0 / 1]
This command, if set to 1 (default 0), will enable the printing of information about remote UDP packets to the console.
net_splitrate CS:GO More
net_splitrate [Amount]
The maximum amount of fragments (parts) of a split packet that can be sent/read each server frame.
net_start CS:GO More
net_start
This command will start multiplayer network sockets.
net_status CS:GO More
net_status
This command prints to console information about your network.
net_steamcnx_allowrelay [0 / 1]
This command will set whether or not steam connections are allowed to attempt to use relay servers as fallback. Default is 1 (enabled).
+showbudget CS:GO More
+showbudget
This console command brings up a display panel on your screen that displays various technical statistics about CS:GO and your network. Entering -showbudget will hide the panel.
-showbudget CS:GO More
-showbudget
This command is used to dismiss the show budget graph that is brought up with the command +showbudget.
+showbudget_texture
Using this cheat command brings up a display on the left side of your screen that displays statistics about your game textures on a per frame basis. These include skybox textures, world textures and more. -showbudget_texture will hide this graph.
-showbudget_texture
This is the command used to dismiss the statistics panel that +showbudget_texture summons.
+showbudget_texture_global
This command will summon a technical display onto your screen giving you detailed statistics on textures in CS:GO. You can dismiss is with the -showbudget_texture_global command.
-showbudget_texture_global
This console command is what will dismiss the panel that +showbudget_texture_global will put on your screen.
-showvprof CS:GO More
-showvprof
Hides the graph produced when using the +showvprof command.
+vgui_drawtree CS:GO More
+vgui_drawtree
This console command causes a graph to appear on the right side of your screen display an assortment of technical statistics about CS:GO's rendering and popups. The command -vgui_drawtree will hide the display.
-vgui_drawtree CS:GO More
-vgui_drawtree
This command dismisses the display produced by the +vgui_drawtree.