This command is used to set the number of packets per second of updates you request from the server.
cl_updaterate [Packets p/second]
||The number of packets you want to receive a second from the server. This can only be changed when you aren't playing, like when you are in the main menu for example.
This command controls your upspeed. The default value for this is 320.
This command sets the rate at which your client can receive network data in bytes. Set this to a lower value if you have a bad internet connection.
This command sets the maximum bandwidth rate allowed (both incoming/outcoming) per second (in bytes) for each connection to the server.
This command sets the server's minimum tick rate. This can be used to change the server to 128 tick, in combination with the sv_minupdaterate command. Default is 64 tick.
This command sets the minimum bandwidth rate that is allowed for clients connected to the server. Default is 16,000. 0 disables the limit.
This command sets the minimum update rate for the server. This can be used in combation with the sv_mincmdrate command to change the server's tick rate (e.g. to 128 tick).
This command sets whether or not the auto kick feature should be enabled. The auto kick feature kicks people for being idle (AFK) and team damage. Default is 1 (enabled).
This console command is used to hide the IP of your server in your console. This is particularly useful if you're streaming and don't want viewers to be able to catch your IP address, giving them the chance the DDoS the server.